Just wanted to give anyone who's still listening a heads-up that I've started a new blog. You can check it out if you're interested (in fact, I'd appreciate the visit).
http://stedesrevenge.blogspot.com/
Venture, LLT
A Newbie's Path in World of Warcraft - Making Friends, Gold, and Mistakes
Tuesday, October 18, 2011
Tuesday, July 26, 2011
It Just Moves On
I feel it's fitting that Vertical Monopolies is my last 'gold' post. For the past 3 or 4 months, the blog has been quiet except when I feel I have something unique to say. My success with Vertical Monopolies has shown me that I don't need to do anything new. The Auction House takes enough time without me trying out experiments, banging out posts about where to camp for pets, how much gold can be made if you spend an hour solo'ing old raids, or offering vignettes about how to save some time here and there. I don't find it interesting, and other people do it better than me.
I can't even be assed to post a screenshot of hitting 500k or write an interview for Wacraft Econ. It's not all that spectacular of a story, but I suppose the details are a bit interesting. It often happens that folks will hit their 'magic number' and then feel a void. The pixels change, but little else does. 500k wasn't very magical - securing my gold income with the least possible effort is something I've been thinking about since February. The only magic in 500k was that I got all the way to 450, and then slid backwards to 320k over the next ~2 months. Five hundred marks my first move forward in some time. I celebrated by buying myself a chopper - which is entirely awesome when running battlegrounds with my friends.
In mid-June, I left my raiding guild over what I can only call bullshit. Over the past couple months, I've realized how much of it pervades the game, and infects the people who play it. In addition, I've come to one of those life-changing events - I'm now married. You can think whatever the hell you want - she doesn't mind me raiding or playing. I just don't like being absent or sacrificing sleep 3 nights out of my week to raid - especially not when I don't have fun doing it. Grinding daily quests and daily dungeons with bad players is probably the biggest waste of my time, and instead of just qq'ing about it, I've given PvE its long overdue pink slip.
The most frustrating part is wiping endlessly on stuff you could be sailing through or just not killing anything. In PvP, even if you get wtfspanked, you generally get to reach out and gank someone. Gearing up in PvP isn't much of a grindfest - honor can take awhile, but I have fun while I'm working on it, and conquest can be capped in an hour a week. I love it. I can hop on for half an hour and actually have fun and get something done. Then I can go cook, or watch a movie.
All that to say that my overall interest in the game has waned, specifially in PvE and specifically in the AH. Service-based gold making opportunities are something I'm interested in trying (contracts to hunt players down and gank them, contracts to snipe CFA or ensure safe CFA, contracts to escort folks through old raids for legendary weapons, etc), and so is PvP. I'm pretty confident I've left everyone with some great strategies, and some great tools. The recap I did a few days ago was for the readers who might be interested.
This is the last post for Venture, LLT. I appreciate the folks who have stuck around long enough to read it. You've endured twisted April Fool's Jokes, several against-the-grain speculations (epic gems and truegold), and a viewpoint that frequently meanders between thoughtful and incisive, often in the same post. You have my best wishes in all your gaming endeavors.
Some find it cathartic to blog; I find it cathartic to move on. The ending is the same as every other (A7X 5:11).
I can't even be assed to post a screenshot of hitting 500k or write an interview for Wacraft Econ. It's not all that spectacular of a story, but I suppose the details are a bit interesting. It often happens that folks will hit their 'magic number' and then feel a void. The pixels change, but little else does. 500k wasn't very magical - securing my gold income with the least possible effort is something I've been thinking about since February. The only magic in 500k was that I got all the way to 450, and then slid backwards to 320k over the next ~2 months. Five hundred marks my first move forward in some time. I celebrated by buying myself a chopper - which is entirely awesome when running battlegrounds with my friends.
In mid-June, I left my raiding guild over what I can only call bullshit. Over the past couple months, I've realized how much of it pervades the game, and infects the people who play it. In addition, I've come to one of those life-changing events - I'm now married. You can think whatever the hell you want - she doesn't mind me raiding or playing. I just don't like being absent or sacrificing sleep 3 nights out of my week to raid - especially not when I don't have fun doing it. Grinding daily quests and daily dungeons with bad players is probably the biggest waste of my time, and instead of just qq'ing about it, I've given PvE its long overdue pink slip.
The most frustrating part is wiping endlessly on stuff you could be sailing through or just not killing anything. In PvP, even if you get wtfspanked, you generally get to reach out and gank someone. Gearing up in PvP isn't much of a grindfest - honor can take awhile, but I have fun while I'm working on it, and conquest can be capped in an hour a week. I love it. I can hop on for half an hour and actually have fun and get something done. Then I can go cook, or watch a movie.
All that to say that my overall interest in the game has waned, specifially in PvE and specifically in the AH. Service-based gold making opportunities are something I'm interested in trying (contracts to hunt players down and gank them, contracts to snipe CFA or ensure safe CFA, contracts to escort folks through old raids for legendary weapons, etc), and so is PvP. I'm pretty confident I've left everyone with some great strategies, and some great tools. The recap I did a few days ago was for the readers who might be interested.
This is the last post for Venture, LLT. I appreciate the folks who have stuck around long enough to read it. You've endured twisted April Fool's Jokes, several against-the-grain speculations (epic gems and truegold), and a viewpoint that frequently meanders between thoughtful and incisive, often in the same post. You have my best wishes in all your gaming endeavors.
Some find it cathartic to blog; I find it cathartic to move on. The ending is the same as every other (A7X 5:11).
Labels:
The End
Friday, July 22, 2011
Recap
A little more than a week ago, I hit 500k. For whatever reason, I don't like interviews, and I don't really like Halls of Fame. You can, I don't care. I do want to talk about how I made it to 500k, though - there's a reason for that, but you'll figure it out soon enough.
I started WoW a year ago with a friend who gave me 4 frostweave bags and 100g. The only other MMO I had messed with was Silkroad Online - a long, tenuous grind-fest that was often botted, exploited the Free-to-Play model, and required your character to be logged in and have a stall setup, where you could sell a max of 12 items at a time. There were fun parts, but it was very different from WoW.
My friend convinced me that Mining and Jewelcrafting were the way to go. When he couldn't hop on because he was taking the night shift, I'd go farm ore to make gold. I was competitive in the Iron, Gold, and Silver markets (and now I give them hardly a thought). After Six weeks, I finally hit level 60, and was set free to quest on my own. That's why I hate Hellfire Peninsula. It was a lonely, grindy, pain-in-the-ass place for me. Zangarmarsh was different, and Nagrand is still one of my favorite zones in the game. Like Mario 64, or Final Fantasy 7, I've a soft spot for Nagrand.
I don't remember when I first made 1 thousand gold, but it was a milestone, and it didn't happen before I hit Northrend, because I remembered having to walk all over Borean Tundra. At this point, I was keeping up with my mining, but I hadn't touched jewelcrafting. My only add-ons were Omen, Titan Panel, Postal, and OneBag. Eventually, as I moved slocer to L80, I accumulated a bit more gold, and was able to fly around Northrend. I wish I'd had it before questing out Howling Fjord, but that's another story. Scholazar Basin was my favorite zone in Northrend, and when I got around to leveling my next toon, the 20% XP nerf kinda let me down because I skipped Scholazar completely.
Three months after I started, I was 85. I turned to the Auction House. After grinding out some funds, I spent it all on leveling Jewelcrafting. Auctioneer proved too unweildy for me to mess with, so I settled on Auctioneer, and grabbed Advanced Trade Skill Window (ATSW). I grabbed only a couple cuts - Delicate Cardinal Ruby and Quick King's Amber. Those were the days when haste was king. Glyphmas happened somewhere in there, and I cleared ICC10 on my first lockout just a month before Cataclysm was due.
I had leveled my Mage high enough to be doing my daily minor inscription research and make some starter gear with tailoring. Glyphs were making me some decent change, but required so much time and logistics to make, since I didn't have access to high-level inks. I started using Auction Profit Master to auto-post in batches, and I rolled my first bank toon and formed my first bank guild.
The week before Cataclysm hit, I started this blog. I had invested most of my gold into materials for my inventory - glyphs, lowbie gear, and... well - that was really it. I had gotten out of gems for the time, because I saw them crashing as the expansion neared. I invested in flasks, potions, scrolls, and bags - in spite of my anemic inventory and position, I had a plan.
Cataclysm hit, and 8 cans of red bull, a bag of pretzels, and a sack of Doritos - in addition to several frozen pizzas later - I hit pay dirt. I didn't sleep the night Cata hit. Every morning afterwards, I'd wake up at 3am and farm ore for a couple hours. I was the first to market for Obsidium, Elementium, Pyrite, and every uncommon gem. After the first day, when I realized I couldn't move my ore faster than I was selling it, I leveled my Jewelcrafting, and started prospecting.
I had the idea that I would make 30k before the end of December, and many people didn't think I could do it. In two days, I had 30k. In ten days, I had 100k. Two weeks into Cataclysm, I vendored all my lowbie gear and pulled out of the market. I also stopped farming. Prospecting and crafting 346 Jewelry was proving too lucrative.
Eventually, I'd outgear my entire guild, drop mining, pickup Leatherworking, install TSM, get my DK up from 57-85, and pickup enchanting & alchemy. It was January that I first started shuffling. Essence and dust were red hot, and everything but Hessonite and Nightstone had cooled off. I was tipping a guildie to DE stuff for me, but the QQ was palpable, and after one instance where I waited a week for stuff to get turned around, I decided I'd be best handling it myself. I did alchemy mainly for the transmutes, so that's where my specialty went. By February, I was ironing out the final creases of a full-scale shuffle-factory.
About that time, I introduced my brother to WoW, and took a bit of a break from expanding my AH-stuff. We leveled 3 toons to 60, and he picked up inscription and herbalism on his main. Not wanting to eviscerate each other's markets, we divided glyphs in half (even though DMCs were his main money). Eventually, I lost so much interest, that I sold him everything I had and bowed out of glyphs completely. I'd miss the stable income, which, for him, would turn into 4k / day right around 4.1, but I didn't miss the timesink.
Somewhere in there, I hit 250, and, though I was still actively shuffling, and selling cut rares and LW armors, with the occasional transmute - I just coasted for awhile. There were a couple flips, but I inched my way up to about 450k in April, and then started down a new path. In May, I started stockpiling volatiles for my Dream Team - an army of Transmute Alchemists that could keep my profits high enough to cover my costs, and cut my entire AH routine down to ~10 minutes a day.
But it didn't happen. Although I was out of work for May, I didn't level toons. Between pushing T11 content, and helping my guild with dungeon runs, I just wasn't that interested. I tried, but the opprotunities weren't there. I did, however, sink ~200k into stockpiling materials. Trouble was - I didn't have the professions to use them. So, I ditched the transmute alchemy idea, and went with PvP gear - I made ~30 sets of PvP gear (8 pieces each), and while sales haven't been fantastic, I've made a nice chunk of gold.
The biggest move I made was buying ore above the usual market price. At first, I tried 40g, then 50g, and now I'm at 55g. No doubt, I'll go higher. After several hard resets on the rare gem market that resulted in a crash 10 days afterwards, I was willing to take a risk. The vertical monopoly model I described in my last post was something I wasn't so sure about, but one that I committed to. I was scared of having 40k ore sitting in my mailbox, but my brother's newly maxed DK with Blacksmithing offered me an opportunity to move ore even faster.
The details are all laid out in previous posts. I just wanted to run through it. As I bang this out, I have 530k gold. Six hundred will come soon. Setting up my vertical monopoly was a breakthrough. My gem markets have tripled. I sell ~100 cut gems a day, when I can post at least 3 sets, and I'm now averaging >100g / sale. While there are countless methods of making gold, I feel I've found something new & unique & fairly universal. I didn't arrive here on my own. The concept was something I was very skeptical of. A couple folks in the Consortium IRC helped me talk things out. they were more comfortable with the idea and its practice, but I wanted to try to assault the theory to be sure. In the end, it worked great.
I started WoW a year ago with a friend who gave me 4 frostweave bags and 100g. The only other MMO I had messed with was Silkroad Online - a long, tenuous grind-fest that was often botted, exploited the Free-to-Play model, and required your character to be logged in and have a stall setup, where you could sell a max of 12 items at a time. There were fun parts, but it was very different from WoW.
My friend convinced me that Mining and Jewelcrafting were the way to go. When he couldn't hop on because he was taking the night shift, I'd go farm ore to make gold. I was competitive in the Iron, Gold, and Silver markets (and now I give them hardly a thought). After Six weeks, I finally hit level 60, and was set free to quest on my own. That's why I hate Hellfire Peninsula. It was a lonely, grindy, pain-in-the-ass place for me. Zangarmarsh was different, and Nagrand is still one of my favorite zones in the game. Like Mario 64, or Final Fantasy 7, I've a soft spot for Nagrand.
I don't remember when I first made 1 thousand gold, but it was a milestone, and it didn't happen before I hit Northrend, because I remembered having to walk all over Borean Tundra. At this point, I was keeping up with my mining, but I hadn't touched jewelcrafting. My only add-ons were Omen, Titan Panel, Postal, and OneBag. Eventually, as I moved slocer to L80, I accumulated a bit more gold, and was able to fly around Northrend. I wish I'd had it before questing out Howling Fjord, but that's another story. Scholazar Basin was my favorite zone in Northrend, and when I got around to leveling my next toon, the 20% XP nerf kinda let me down because I skipped Scholazar completely.
Three months after I started, I was 85. I turned to the Auction House. After grinding out some funds, I spent it all on leveling Jewelcrafting. Auctioneer proved too unweildy for me to mess with, so I settled on Auctioneer, and grabbed Advanced Trade Skill Window (ATSW). I grabbed only a couple cuts - Delicate Cardinal Ruby and Quick King's Amber. Those were the days when haste was king. Glyphmas happened somewhere in there, and I cleared ICC10 on my first lockout just a month before Cataclysm was due.
I had leveled my Mage high enough to be doing my daily minor inscription research and make some starter gear with tailoring. Glyphs were making me some decent change, but required so much time and logistics to make, since I didn't have access to high-level inks. I started using Auction Profit Master to auto-post in batches, and I rolled my first bank toon and formed my first bank guild.
The week before Cataclysm hit, I started this blog. I had invested most of my gold into materials for my inventory - glyphs, lowbie gear, and... well - that was really it. I had gotten out of gems for the time, because I saw them crashing as the expansion neared. I invested in flasks, potions, scrolls, and bags - in spite of my anemic inventory and position, I had a plan.
Cataclysm hit, and 8 cans of red bull, a bag of pretzels, and a sack of Doritos - in addition to several frozen pizzas later - I hit pay dirt. I didn't sleep the night Cata hit. Every morning afterwards, I'd wake up at 3am and farm ore for a couple hours. I was the first to market for Obsidium, Elementium, Pyrite, and every uncommon gem. After the first day, when I realized I couldn't move my ore faster than I was selling it, I leveled my Jewelcrafting, and started prospecting.
I had the idea that I would make 30k before the end of December, and many people didn't think I could do it. In two days, I had 30k. In ten days, I had 100k. Two weeks into Cataclysm, I vendored all my lowbie gear and pulled out of the market. I also stopped farming. Prospecting and crafting 346 Jewelry was proving too lucrative.
Eventually, I'd outgear my entire guild, drop mining, pickup Leatherworking, install TSM, get my DK up from 57-85, and pickup enchanting & alchemy. It was January that I first started shuffling. Essence and dust were red hot, and everything but Hessonite and Nightstone had cooled off. I was tipping a guildie to DE stuff for me, but the QQ was palpable, and after one instance where I waited a week for stuff to get turned around, I decided I'd be best handling it myself. I did alchemy mainly for the transmutes, so that's where my specialty went. By February, I was ironing out the final creases of a full-scale shuffle-factory.
About that time, I introduced my brother to WoW, and took a bit of a break from expanding my AH-stuff. We leveled 3 toons to 60, and he picked up inscription and herbalism on his main. Not wanting to eviscerate each other's markets, we divided glyphs in half (even though DMCs were his main money). Eventually, I lost so much interest, that I sold him everything I had and bowed out of glyphs completely. I'd miss the stable income, which, for him, would turn into 4k / day right around 4.1, but I didn't miss the timesink.
Somewhere in there, I hit 250, and, though I was still actively shuffling, and selling cut rares and LW armors, with the occasional transmute - I just coasted for awhile. There were a couple flips, but I inched my way up to about 450k in April, and then started down a new path. In May, I started stockpiling volatiles for my Dream Team - an army of Transmute Alchemists that could keep my profits high enough to cover my costs, and cut my entire AH routine down to ~10 minutes a day.
But it didn't happen. Although I was out of work for May, I didn't level toons. Between pushing T11 content, and helping my guild with dungeon runs, I just wasn't that interested. I tried, but the opprotunities weren't there. I did, however, sink ~200k into stockpiling materials. Trouble was - I didn't have the professions to use them. So, I ditched the transmute alchemy idea, and went with PvP gear - I made ~30 sets of PvP gear (8 pieces each), and while sales haven't been fantastic, I've made a nice chunk of gold.
The biggest move I made was buying ore above the usual market price. At first, I tried 40g, then 50g, and now I'm at 55g. No doubt, I'll go higher. After several hard resets on the rare gem market that resulted in a crash 10 days afterwards, I was willing to take a risk. The vertical monopoly model I described in my last post was something I wasn't so sure about, but one that I committed to. I was scared of having 40k ore sitting in my mailbox, but my brother's newly maxed DK with Blacksmithing offered me an opportunity to move ore even faster.
The details are all laid out in previous posts. I just wanted to run through it. As I bang this out, I have 530k gold. Six hundred will come soon. Setting up my vertical monopoly was a breakthrough. My gem markets have tripled. I sell ~100 cut gems a day, when I can post at least 3 sets, and I'm now averaging >100g / sale. While there are countless methods of making gold, I feel I've found something new & unique & fairly universal. I didn't arrive here on my own. The concept was something I was very skeptical of. A couple folks in the Consortium IRC helped me talk things out. they were more comfortable with the idea and its practice, but I wanted to try to assault the theory to be sure. In the end, it worked great.
Friday, July 1, 2011
Critical Mass - Vertical Monopolies
After weeks of brooding, discussing, defending, attacking, prospecting, crafting, disenchanting, swearing, and crossing my fingers, I'm finally comfortable enough with my new gold-business model to share it with whoever still bothers to read this rag. The entire idea is something I feel is best termed a 'vertical monopoly'.
Though it would be cute to tell you how I arrived at this, and some of you may even find it informative, the effort required to organize the process into a cohesive (much less intelligible) post is beyond my motivations. In other words, this was a pain in the ass, and I can't imagine how to explain how I arrived here. The concept, like many, is simple - ore feeds several markets, namely blacksmithing, jewelcrafting, and enchanting (via shuffle).
To create a vertical monopoly, you have to start with the base material - the ore. You don't have to own it all, but you do have to set the price. This looks something like buying all obsidium and elementium below, say 40g / stack, and any pyrite below, say 120g / stack. Of course, it's risky business trying to set the price of farmable mats. This strategy isn't for the weak of heart, but by setting the price, you are creating a stockpile, and keeping cheap mats out of the hands of your competitors - you will, in the long run, make very good money.
The main problem with this approach is that the farmers may overwhelm your purchasing power or storage capacity. You'll undoubtedly have a primary market of some sort - mine is gems. Another example could be Blacksmithing or Enchanting. Your primary market is the one you're trying to squeeze by restricting supply. It's here that you'll make your gold, and crush your competition.
It's also here that you may fall behind - flooding your primary market to off-load base materials is counter-productive. You wouldn't start selling cut rubies at 50g just because you filled your 5th Guild Bank tab of ore. Likewise, you shouldn't sell your uncuts, either - or your carnelians - they only feed your competition. An uncut sale now is a future cut sale by a competitor later. As Aeg so detfly pointed out to me - buying an uncut ruby is 90% less work than having to prospect it. Remember, this is a monopoly - it's purpose is to make your competition's life hell.
You do this by controlling the base mats, leaving a huge vacuum in the intermediate stages, and, gradually, you will find yourself one of the only viable competitors. So, if you can't flood you primary market at all, how do you move all that ore? Into another primary market, or even a secondary market. Another primary market could be blacksmithing - belt buckles, pvp gear, etc are all direct blacksmithing items that can be used to make a profit while offloading your ore.
But where it gets interesting is the secondary market. A perfect example is enchanting. By having an enchanter in the mix, you can DE all your uncommon gems into dust and essence, and even squeeze shards out of your elementium and obsidium via stormfroged shoulders. You can, essentially flood these markets at will - your primary markets will cover the cost of ore over time. By doing, you succeed in taking ore out of circulation, further driving up your margins in your primary markets, and turning it into liquidity via sales (however profitable) in your secondary markets.
One ancillary benefit is that goblins typically stop shuffling ore when the price of dust crashes. Although dust sales typically only account for ~20% of the revenue from shuffling. This means you're more free to buy the ore wihtout competition and essence prices will also rise from a lack of competition.
As for myself, I don't have a blacksmith, but my brother does. Right now, I'm buying ~500+ stacks of ore a week. My rare cut gems sales are able to move through about 66% of that, so I'm hoping that my brother can help me move more of that ore when it needs to be moved. The buyers will never notice this because I will, in essence, be normalizing the prices of gems by absorbing supply fluctuations.
Like I said, this isn't for the faint of heart. Between demand spikes, like patches, you can end up with a huge backlog. Your competitors may eventually grow accustomed to your buy price and start beating you to the punch. You may not have the professions or the gold required to keep up. You need to have hit a critical mass before diving into this. This is market manipulation at its finest. It's what got guys like Stokpile to 2M gold back in May - except that he did it in every market - not just ore.
This is the next stage of making gold - it's what you do when you clear 250k, and realize how pointless it seems to write a wowecon interview. If you're ready to take it to the next level, this is where it's at.
Though it would be cute to tell you how I arrived at this, and some of you may even find it informative, the effort required to organize the process into a cohesive (much less intelligible) post is beyond my motivations. In other words, this was a pain in the ass, and I can't imagine how to explain how I arrived here. The concept, like many, is simple - ore feeds several markets, namely blacksmithing, jewelcrafting, and enchanting (via shuffle).
To create a vertical monopoly, you have to start with the base material - the ore. You don't have to own it all, but you do have to set the price. This looks something like buying all obsidium and elementium below, say 40g / stack, and any pyrite below, say 120g / stack. Of course, it's risky business trying to set the price of farmable mats. This strategy isn't for the weak of heart, but by setting the price, you are creating a stockpile, and keeping cheap mats out of the hands of your competitors - you will, in the long run, make very good money.
The main problem with this approach is that the farmers may overwhelm your purchasing power or storage capacity. You'll undoubtedly have a primary market of some sort - mine is gems. Another example could be Blacksmithing or Enchanting. Your primary market is the one you're trying to squeeze by restricting supply. It's here that you'll make your gold, and crush your competition.
It's also here that you may fall behind - flooding your primary market to off-load base materials is counter-productive. You wouldn't start selling cut rubies at 50g just because you filled your 5th Guild Bank tab of ore. Likewise, you shouldn't sell your uncuts, either - or your carnelians - they only feed your competition. An uncut sale now is a future cut sale by a competitor later. As Aeg so detfly pointed out to me - buying an uncut ruby is 90% less work than having to prospect it. Remember, this is a monopoly - it's purpose is to make your competition's life hell.
You do this by controlling the base mats, leaving a huge vacuum in the intermediate stages, and, gradually, you will find yourself one of the only viable competitors. So, if you can't flood you primary market at all, how do you move all that ore? Into another primary market, or even a secondary market. Another primary market could be blacksmithing - belt buckles, pvp gear, etc are all direct blacksmithing items that can be used to make a profit while offloading your ore.
But where it gets interesting is the secondary market. A perfect example is enchanting. By having an enchanter in the mix, you can DE all your uncommon gems into dust and essence, and even squeeze shards out of your elementium and obsidium via stormfroged shoulders. You can, essentially flood these markets at will - your primary markets will cover the cost of ore over time. By doing, you succeed in taking ore out of circulation, further driving up your margins in your primary markets, and turning it into liquidity via sales (however profitable) in your secondary markets.
One ancillary benefit is that goblins typically stop shuffling ore when the price of dust crashes. Although dust sales typically only account for ~20% of the revenue from shuffling. This means you're more free to buy the ore wihtout competition and essence prices will also rise from a lack of competition.
As for myself, I don't have a blacksmith, but my brother does. Right now, I'm buying ~500+ stacks of ore a week. My rare cut gems sales are able to move through about 66% of that, so I'm hoping that my brother can help me move more of that ore when it needs to be moved. The buyers will never notice this because I will, in essence, be normalizing the prices of gems by absorbing supply fluctuations.
Like I said, this isn't for the faint of heart. Between demand spikes, like patches, you can end up with a huge backlog. Your competitors may eventually grow accustomed to your buy price and start beating you to the punch. You may not have the professions or the gold required to keep up. You need to have hit a critical mass before diving into this. This is market manipulation at its finest. It's what got guys like Stokpile to 2M gold back in May - except that he did it in every market - not just ore.
This is the next stage of making gold - it's what you do when you clear 250k, and realize how pointless it seems to write a wowecon interview. If you're ready to take it to the next level, this is where it's at.
Tuesday, June 28, 2011
Ever the Contrarian
It's kinda funny how long it took me to write all this down, because now it's too late. All of you folks who stocked truegold, hardened elementium bars, and volatiles - but stayed away from PvP gear... you can't got back and stock up now. We're past the point of no return, and myself - having 200k+ invested in a stockpile that's about to take the AH by storm - well, it's a bit too late for a gut-check.
So, here I sit on top of a stockpile of 1.1k Heavy Savage Leather, a handful of Pristine Hides, a couple stacks of Truegold, 5 Stacks of HEBs, 400 stacks of ore, a tab of dust, a few bags full of greater essence, 4k+ V Life, 1.2k of water & air, 1.8k of fire, 1k of earth, 800 bolts of embersilk, 1000 Dragonscales, 1000 elementium bars, 350 pyrium bars, a full tab of uncut rares, contracts with two outside crafters, agreements with my lil bro to bleed ore into a 2nd primary market, a whole new model, and a bank balance that hasn't cleared a profit in well over a month. Oh god, yes - this is gonna be fun. as. hell.
The plan is simple. Have ~5 full sets of each of the 8 pvp gear sets available and post 2 of each set on Day 1 of 4.2. I'm going for 80~100% profit, or, better said, 4k per set. Add it up - 16*4=64k - and I won't even be halfway done at this point. Day 1 demand. Not Day 25 like a lot of you other guys - I'm not that patient - and I have little faith in the 365 weapons (remember the 346 weapons? No? Go check wowhead, I promise I'm not lying). Of course, there's the other stuff - pvp jewelry, renewed enchant, gem, and leg armor markets (in addition to a new one I'll be servicing on Day 1).
Who wants 358 when we already have 365? Everyone not in full 365. Which is... prolly 90% of the folks who pvp - because let's face it - your mage is already on a 2s team, but it could be fun to run your druid, right? What did you buy in those 3 weeks your tried your warrior before the nerf in build 2431 of 4.0.6a? Well, if you're a smart little toon, you bought a weapon or a trinket or something that would be a big upgrade - PvP gear to replace PvE gear. Who would pay 8k for a new PvP set anyhow? Everyone. Ask yourselves why blizz nerfed the shuffle >10-fold via vendor values - inflation. There's money out there - stupid money - and when it all gets spent so that newbs can run BGs and not get wtfganked - it's gonna be mine - my glorious, retarded money.
So, here I sit on top of a stockpile of 1.1k Heavy Savage Leather, a handful of Pristine Hides, a couple stacks of Truegold, 5 Stacks of HEBs, 400 stacks of ore, a tab of dust, a few bags full of greater essence, 4k+ V Life, 1.2k of water & air, 1.8k of fire, 1k of earth, 800 bolts of embersilk, 1000 Dragonscales, 1000 elementium bars, 350 pyrium bars, a full tab of uncut rares, contracts with two outside crafters, agreements with my lil bro to bleed ore into a 2nd primary market, a whole new model, and a bank balance that hasn't cleared a profit in well over a month. Oh god, yes - this is gonna be fun. as. hell.
The plan is simple. Have ~5 full sets of each of the 8 pvp gear sets available and post 2 of each set on Day 1 of 4.2. I'm going for 80~100% profit, or, better said, 4k per set. Add it up - 16*4=64k - and I won't even be halfway done at this point. Day 1 demand. Not Day 25 like a lot of you other guys - I'm not that patient - and I have little faith in the 365 weapons (remember the 346 weapons? No? Go check wowhead, I promise I'm not lying). Of course, there's the other stuff - pvp jewelry, renewed enchant, gem, and leg armor markets (in addition to a new one I'll be servicing on Day 1).
Who wants 358 when we already have 365? Everyone not in full 365. Which is... prolly 90% of the folks who pvp - because let's face it - your mage is already on a 2s team, but it could be fun to run your druid, right? What did you buy in those 3 weeks your tried your warrior before the nerf in build 2431 of 4.0.6a? Well, if you're a smart little toon, you bought a weapon or a trinket or something that would be a big upgrade - PvP gear to replace PvE gear. Who would pay 8k for a new PvP set anyhow? Everyone. Ask yourselves why blizz nerfed the shuffle >10-fold via vendor values - inflation. There's money out there - stupid money - and when it all gets spent so that newbs can run BGs and not get wtfganked - it's gonna be mine - my glorious, retarded money.
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